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Technical links

Various links to papers/articles interesting to read and experiments

General resources

Maths

VGA

2D Graphics

Attactors, Curves, Fractals and Knots

About knots:

About attractors & fractals:

Blur algorithm

God rays and ligthing

To study after I reimplement the technics I used in milk shake and blublue

Fluids simulation

Procedurals

3D Graphics

Software Clipping

Books

Michael Abrash's Graphics Programming Black Book:

Optimizations

i386+ Optimizations thinking

Frameworks and libs

Framebuffer

Frame rate and main loop

To be classified